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Unity 3d platform
Unity 3d platform











unity 3d platform
  1. #Unity 3d platform for mac os x#
  2. #Unity 3d platform android#
  3. #Unity 3d platform code#

Scripting symbol for the Magic Leap OS platform. Scripting symbol for executing Xbox One code. Scripting symbol for running PlayStation 4 code.

#Unity 3d platform android#

Scripting symbol for the Android platform.

#Unity 3d platform code#

Scripting symbol for compiling/executing code for the iOS platform. Scripting symbol for compiling/executing code for the Wii console.

unity 3d platform

Scripting symbol for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux). Scripting symbol for compiling/executing code specifically for Linux standalone applications. Scripting symbol for compiling/executing code specifically for Windows standalone applications.

#Unity 3d platform for mac os x#

Scripting symbol to compile or execute code specifically for Mac OS X (including Universal, PPC and Intel architectures). Scripting symbol for Editor code on Linux. Scripting symbol for Editor code on Mac OS X. Scripting symbol for Editor code on Windows. Scripting symbol to call Unity Editor scripts from your game code. Unity automatically defines certain scripting symbols based on the authoring and build target platform. Note: Scripting symbols are sometimes referred to as “define symbols”, “preprocessor defines”, or just “defines”. See Custom scripting symbols for more information. More info See in Glossary, via scripting, or via an asset file, which allows you to control compilation of portions of your code based on arbitrary definitions. In addition, you can define your own scripting symbols either using the Editor UI (User Interface) Allows a user to interact with your application. These built-in scripting symbols are listed below. There are a number of built-in scripting symbols which allow you to selectively compile or omit code based on the selected Platform, the Editor Version, and other miscellaneous system environment scenarios. else structure, which would only bypass the execution of certain portions of code at run time. It is omitted entirely when compiled in the Editor, or in other target builds.

unity 3d platform

Therefore in the above example, the Debug line is only included for compilation in the Windows standalone build of the project. The hash ( #) character in front of the if and endif indicates that these statements are “directives”, and are handled during the compilation process, rather than at runtime. You can check whether this symbol is defined using a special type of if statement, as follows: #if UNITY_STANDALONE_WIN More info See in Glossary to selectively include or exclude portions of code from compilation.įor example, the built-in scripting symbol that is set when a player is built for Windows standalone platform is UNITY_STANDALONE_WIN. Unity has a range of built-in scripting symbols which represent options that you can use in your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. You can read more broadly about how these directives work in C# on the Microsoft C# preprocessor directives page. Unity’s support for the C# language includes the use of directives, which allow you to selectively include or exclude code from compilation, based on whether certain scripting symbols are defined or not defined.













Unity 3d platform